Machinima Artists Guild

Moderators: Cisko, Larkworthy Antfarm, Celestial Elf, Asil, Natascha Randt

MAGE (M.A.G. Education)

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MAGE (M.A.G. Education)

This group encompasses everything related to educating the real and virtual world about machininma. Particularly focused toward engaging connections with educational sectors, such as universities and learning institutions. Watch for details.

Members: 18
Latest Activity: Dec 14, 2013

Discussion Forum

Professional Machinima Reviewers Need for RL Journal

Started by Sonicity Fitzroy Dec 6, 2013. 0 Replies

Hi, I am seeking reviews on machinima for publication in a professional journal - Journal of Gaming & Virtual Worlds - published by Intellect Press (and edited out of Bangor University). Any…Continue

Tags: Artist, Guild, Spanish, Machinima, Life

Extras needed for Educational Machinima!

Started by Sonicity Fitzroy. Last reply by mharieckit carolina May 5, 2010. 1 Reply

Need to contact Zana Kohime by noon SLT Wednesday, December 16, 2009.Memorial University is producing an educational machinima for the Conne River Project in Second Life. It's based on the book…Continue

Tags: Connie, River, Project, M.A.G.E, University

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Comment by Hypatia Pickens on January 21, 2011 at 4:12pm

Frank, first of all, wonderful to hear about your work.  Thanks!  Second, I love Voom!  But I didn't know about Fallopian.  When I was researching the Internet for machinima, Fallopian didn't turn up.  This is a goldmine.  I wish I were teaching this class NEXT semester instead of a year from now.  I also wish I could see the dates on these on-line journal issues.  When did Issue 1 and 2 come out?   Of course, I didn't quite know what direction I was taking my class last year; it was about the concept of the avatar in virtual worlds, and in film.  I gathered together the best I could find on Machinima.com and in here, and utilized what theoretical and technical texts I could find.  But Fallopian is going in the direction that I want to go-- pedagogically.

Comment by Hypatia Pickens on January 21, 2011 at 3:52pm

Hi Frank.  About Half-Life 2:  it's a very high quality shell-shock graphics futuristic war-game where you play the protagonist, Gordon Freeman, and your goal is to get to City 17, or wherever you're told is "safe"  from the mutants.  It's more complex than that.  I don't usually like the traditional battle machinima unless it's extraordinary, and this one was extraordinary.  By Lt Specops, it uses the song "All the Right Moves" by OneRepublic to tell a strangely melancholy story:

 

http://www.youtube.com/watch?v=O75ahxv108g

 

I don't know why it moves me: I guess because the song (already subtly bitter) seems to be about a bad social scene and in this excellently timed machinima it tells a really really bad "social" scene, where everything is survival.  It's amazing the subtle expressions you can get on Gordon's face.  Part II doesn't move me as much, but it's still wonderfully synched.  We looked at it as a film that took excellent advantage of the architecture set to a song that helped it tell something unique about the game.

Comment by Frank Christopher on January 21, 2011 at 10:54am

also at www.voom-machine.com/fallopian there is an issue of the online zine fallopian that discuss educational machinimas.

 

Comment by Frank Christopher on January 21, 2011 at 10:46am

Hypatia

Have you checked out Lainy Voom's online site ~ www.voom-machine.com?

There is an interesting discussion about the nature of machinima -

www.voom-machine.com/fallopian/?page_id=5

 

Frank

Comment by Frank Christopher on January 21, 2011 at 8:30am

Hypatia

 

Where can I see All the Right Friends?  And what is Half-Life/

 

Thanks for your comments about your experiences teaching.

 

Frank

Comment by Frank Christopher on January 21, 2011 at 7:36am

I am very happy to join this group.  I have been making docs in rl mostly for PBS.  One of my last projects was an animated doc on the explorer Samuel de Champlain that included an interactive website -- www.champlaininamerica.org, with video, interactive map, lesson plans.  I created the project in Montreal.  Great place for animation.

 

Then I produced a PBS special on Cirque du Soleil's Las Vegas shows.  Both programs are now being shown on PBS.


But what I am working on now is a web doc, with a PBS broadcast as well.  It will be an interactive web project that allows the visitor to the site to stream the broadcast doc with interactive features and/or to explore on their own the web site finding their narrative and interpretation. 

 

It is an exploration of a 19th C utopian community in central NY, called the Oneida Community.  You can visit our blog at http://tontine255.wordpress.com.


I plan on creating a virtual Oneida Community in SL and recording scenes in this Community for use in the doc and on the website.  These scenes will be based on diaries, letters and other writings from the members of this Bible Communist group.  They existed for nearly 40 years, shared all property, every member married to each other, and they created the only extensive human breeding experiment in US history.  They converted to a joint stock company in 1881, which is today known as Oneida Ltd., the world's largest manufacturer of silverware (flatware).

 

I look forward to making new friends in your group and learning from your work.

Frank Christopher

Comment by Asil on January 21, 2011 at 1:02am
Linden Labs and its residents collectively grant shooters non-exclusive and royalty-free copyright licenses to capture snapshots and machinima of certain 3D content displayed in-world. We may use the resulting snapshots or machinima within or outside of Second Life in any current or future media. These licenses are worldwide, sub-licenseable and transferable ... here's our tracking thread on it: The Official Linden Lab Snapshot and Machinima Policy.
Comment by Hypatia Pickens on January 21, 2011 at 12:57am

@Yani, the technical challenge was the hardest thing about the class: computers that simply weren't good enough to handle the graphics requirements for good machinima.  Almost all the students took the course to satisfy a film requirement, and two of them were really into theorizing about the relationship of machinima to more traditional film techniques.  These students, interestingly, made the best machinima.  Would be good to have an up-to-date book on machinima.  There is a collection of essays in circulation that address machinima and critical theory, but who knows when it will appear.

@Asil, this is an important distinguishing feature for SL and game-made machinima.  I didn't actually know that SL granted the filmmaker copyright ownership (did I read you right??).  There have been some stunning game-made machinima; one of my favorites being "All the Right Friends" (Half-Life). It would be interesting to conduct a survey on machinima aesthetics.

@Ian.... hello back! :)

Comment by Asil on January 20, 2011 at 4:07pm
I've taught video and film production in RL, but not specifically machinima.  At some point, if I ever decide to out my RL self, I'll consider it.  For me, the biggest issue with machinima is there are very few game engines (Second Life is one) that allow the film maker to own the copyright on the stuff they shoot (and therefore, have the ability to monitize their work).  Most machinima can only be fanzine stuff, because the owners of games like Grand Theft or WoW will sue any maker who attempts to get paid using a service like HULU.
Comment by Ian Pahute on January 20, 2011 at 3:13pm
Just saying hello.
 

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